In Chapter 3 of the MotionBuilder series, we’ll work with two characters using two synchronized motion clips. Then, once the motion is baked to the bones, the animated figure can be exported to Cinema4D. Using the story track allows us to compare various motion clips on our character, duplicate clips to make a looping run cycle, and blend additional clips seamlessly with the matching tool. In Chapter 2, we’re going to use the story window to create a character animation track. Then, we’ll merge the motion data into the skeleton, set that to drive the model and bake the animation to the skeleton. First, we’ll bring the characterized model into a scene. We kick off the MotionBuilder training series by creating a skeleton to export into Cinema4D. The tools and concepts reviewed include story tool, characterizing skinned figures, key reduction, matching, parenting constraint, physics solver, rag-doll, synchronized motion clips, and fine-tuning the secondary movement in C4D. The MotionBuilder training series will give you the workflow and the tools you need to make your Cinema4D characters move. In the ten chapters of the series, we work with the motion of aliens, knights, SWAT, and robots to swing a sword and a tail, do parkour, rage-out on boxes, and throw a punch. MackleyStudios – Animating Motion with Cinema4D and MotionBuilder by Greg Kulz
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